Cheat Code: Typing a specific key sequence would put you in "Wizard Mode", in which you got a wand of fire with 20 charges and had the option not to die when your hit points ran out - if you could enter the proper "Wizard's password." Entering the wrong password resulted in "Hm, were you ever as smart as Ken Arnold?".The effect would lift after a long time, or by quaffing a potion of healing, or see invisible. It was still possible to move about, but you would have to try different directions to find doors. Can't See a Damn Thing: Quaffing a potion of blindness would bring the message "A cloak of darkness falls around you".The various implementations generally seem to treat this as a cheat, although it doesn't necessarily make the game any easier. Came Back Wrong: Some implementations allow you to resurrect as undead among other things, it allows you to survive by drinking the blood of your kills, but real food is reduced in value and fruit is a downright waste of time ("you gnaw at the vile rambutan").Boss Button: Brings up a fake DOS prompt.ASCII Art: When you die, you get an ASCII tombstone with your cause of death on it.Once a level has been cleared, no more food can be found unless you descend. Anti-Grinding: The game forces you to explore lower and more dangerous levels by using hunger as a time limit.All There in the Manual: The F1 key brings up a list of keyboard commands, not that the game tells you this.One such enhancement was "S-Rogue", which added spell points and blesses/curses on all items. Adaptation Expansion: While nearly all roguelikes owe their inspiration to this game, a few are actual expansions on the rogue source code base.Tropes (of most this game is either the Trope Maker or Trope Codifier) found in the game include: Ports to modern operating systems can be found here and on Steam. Epyx (the popular game publisher in the 80s) sold a commercial version using tile-based graphics.Ī Java-based online version of the game can be found here and is free to play, while the Internet Archive hosts an online emulated version of the DOS version here. Rogue was originally written as a test of the curses screen handling library, which became one of the most widely used Unix application libraries. This feature became one of the defining elements of the roguelike genre. Most games of the time, such as Colossal Cave, were completely pre-scripted or had limited randomness. One of the unique features of Rogue was that each new game had a completely new, randomly generated map. A top-down, dungeon crawling Dungeons-and-Dragons-like game, it used ASCII-based graphics to depict the player, the dungeon, and everything in it. Rogue is a 1980 video game and one of the first roguelikes note According to the other wiki, Beneath Apple Manor and DUNGEON are two roguelikes that both predated Rogue by two years, the one for which the genre is named.
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